I (gb) will move my regular updates to my personal place, Spawnhost, which deals with level design stuff and other random things that might or might not have to do with RemakeQuake.
This blog will go back to more global RMQ status reports from time to time and general RMQ musings hopefully from other team members as well. That’s just to keep things orderly.
There should eventually be a page about using RMQ as a mapping toolkit, including a list of new entities and usage examples. It is insane that people who ask for cameras and cutscenes are directed to 15 year old mods, when we have the stuff available. We need to make it more accessible.