I’m one of those people who like replacement textures. The most sophisticated and faithful hi-res texture pack for Quake is the QRP (Quake Retexturing Project) one, and I kinda plan to have at least optional hi-res support at least in my maps. We are using a *lot* of modified textures in RMQ though. So we’ll need to fill the holes in the QRP set as far as possible.
I did about 30 QRP derivative hi-res textures today; coppers, metals, lights, and alpha masked textures. The demo map will almost completely support QRP replacement textures. You’ll simply install the addon pack I’ll create in addition to the normal QRP pack. See these grates? New texture 🙂
Combination rune textures for convenience, blank runetiles, new copper, and alpha masked grates:
Modified light textures, more copper, yellow runes and yellow spots:
Only a few textures are missing. When this is done, I’ll go over e1m2rq and e1m3rq and create the missing textures for those. Stone tiles, wood, even textiles. It’s fun.
Huge props to the QRP folks for those amazing textures. They are a nice visual update to the original pixel art, without going overboard with it.