On a typical Saturday morning, mh gets up and makes breakfast. While his coffee is being made, he writes a new OpenGL renderer. He finishes before his egg is boiled, so he still has time to shave.
With an axe.
To give you some idea of the kind of performance you’re going to get, ctf1rq currently runs at about 120 FPS in DirectQ on an Intel thing. I’m going to be shooting for similar figures here.”
And boy was he right. Awesome stuff is coming, I tell you.
And this is the kind of stuff mh does on a rainy day. You know, just to test batch rendering of alias models.
I choked on 800 knights in DirectQ by the way, but it’s very playable with a mere 400 (…) 1600 was completely unplayable even when they weren’t moving“
Wait a second, this guy actually did test how much 1600 knights at once slowed down his engine (and when mh says “unplayable”, it probably means “a bit slow”).
Yeah, I think we’ll get along. Welcome to the team, mh.