Well, more like Zero Point Something. Here is the long promised multiplayer patch 1.
Online testing revealed a whole list of fixmes a couple months back, so we got to work and eliminated all known problems, except some of the less important niggles which got deferred to a later release. In short:
Put the pakfile (pak1.pak) in the same directory as the multiplayer demo. So you have pak0.pak and pak1.pak next to each other.
RMQ multiplayer component Changes RMQ 2009 multiplayer demo (12/2009) Patch 1 (07/2010) Changelog: DM6RQ: Fixed grapple points DM7RQ: Fixed players being able to touch trigger_changelevel DM1RQ fixes DM4RQ fixes added Dash move like in Warsow - bind key boost (DM only) fixed grappling hook not targetting correctly gave player 25 shells again when spawning in DM made player drop quad when killed lowered fall damage a little fixed the eyes.mdl (uses the id1 eyes.mdl) fixed bots blocking players from joining (temp1 sets max. number of bots) fixed votes broken by players who left fixed aliases not sent to players joining during intermission print You fragged... in brown fixed readme (caut impulse, temp1 for bots etc) fixed sound attenuation for powerups (no attenuation) checked in missing waterm_gb.wav raised volume of armor, health pickup sounds fixed grenade launcher gyro issue fixed walljumping on sky brushes fixed unlimited armor shards bug (now armor type maximum + 25) allowed r_wateralpha in multiplayer fixed "playersquished player" obituary Added hook alias and caut impulse to MOTD, and made it stay up longer fixed player ID overriding MOTD display fixed probably other stuff as well Added resources required by updated progs.dat: new gib models for zombie/ogre/wizard impulse 76 gives you the axe (singleplayer only) backstabbing with axe monsters burn when falling into lava new health pack models (base/medieval) ogres talk among themselves too much other stuff to count some placeholder health models from Fantasy Quake some placeholder sounds from Zerstörer Removed / unfinished development resources for patch: female player (voice actress needed) scrag ventriloquism other stuff Known issues / Deferred until a later point: fix getting stuck in respawning windows by jumping code side fix for changelevel / noexit death fix bots from stealing player's colors make adding bots depend on a vote Do report any bugs you find to the devs (mail in README) IRC channel: irc.anynet.org #rmq // goldenboy