None of them? and: Rotating stuff

Looks like we came up with our own ideas for Qgirl’s kit. Anyway, we have finally caught up with 1998 (that was hard) and we can now use rotating doors like everyone else does since Half-Life. Meaning, rotation by origin, and with collision. Very smooth looking, as well.

In short, you need a supporting engine, map compiler (the qbsp portion of hmap2), and custom progs.dat. We have it all nicely working here, and I hope this gets added to other popular mods, even though they don’t do requests (har har) they might want to include this.

Inside 3D thread 1:

http://forums.inside3d.com/viewtopic.php?t=2345

Inside 3D thread 2:

http://forums.inside3d.com/viewtopic.php?t=2376

Release tonight…

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