We want your opinion.
Since we’re having several player characters, we want to give them their own starting weapons. We’re thinking not to change Quake Guy’s weapons, but the new characters should go about their missions in different ways and bring their own stuff. So the Quake guy keeps his combat axe and shotgun. Another character will bring the chainsaw and an energy weapon, and yet another wields something uniquely alien. This leaves us with the girl. Her episode is a little trap-and puzzle-heavy, and she’ll probably be very proficient with the grappling hook, which might be her starting weapon #2 (episode specific shotgun replacement). There have been several ideas about possible axe replacements, but nothing has really surfaced as THE best idea.
Says ijed, “There is a tendency to give female characters crappy weapons”. What’s your idea? Which battle implement should Quake Girl carry on the fatal day of Quake’s invasion?
A combat knife would be the “realistic” choice, but Quake isn’t about realism, and combat knives in most games suck. Regina from Dino Crisis had a handy stun baton, which puts enemies into pain mode and can be used to open doors etc. The DOOM guy prefers his fists, especially when berserk’d. I think Quake Girl is more brain than brawl, though. Maybe something slightly ninja-y, in the vein of the Hexen 2 Assassin’s punch dagger and a backstab ability? Or even all-out samurai weaponry, and turning her into a Japanese space marine?
Or should she maybe pick up whatever is lying around the slipgate complex, á la the original Half-Life’s crowbar, or Prey’s “Don’t leave your dirty tools on my clean table” wrench?
Perhaps simply laugh at the idea, along the lines of “Just give me the dual uzis, kthx” as Lara Croft would probably do?!
Vote! (up to twice!)