RMQ forked FitzSDL / Quakespasm on 05/31 2010.
From now on, this engine is our release target, as well as Darkplaces. Features we need are going to be added. One of the first issues to be tackled is the 4096 x 4096 map size limit. Another is the addition of CSQC support.
For the longest time, we were hoping to not do this. The pros have outnumbered the cons, though. We can’t reasonably support any old engine out there, and we can’t reasonably expect that engine coders will give us what we need.
With this decision, we are putting a load of extra work on our shoulders, but are also gaining independence. We can now simply implement the changes we need in the engine, instead of trying to get all of Quake to do what we need.
In short, we are following in the footsteps of Nehahra; the road is long and arduous, but we will succeed.
Thank you to metlslime, Baker, sleepwalkR, stevenaaus and sezeroz for their engine coding efforts. Let’s wish the new engine all the best.